Name: Joe Schneider
AKA: Pupp, His Royal Sexmachine

Height: 6'2"
Weight: 230 lbs.
Age: 21
Race: Human


Pupp joined the Jihad initially by becoming a member of TRES Corps. He rapidly worked his way up the ranks, and is now a
Lieutenant Commander in TRES Corps.

Recently, also, he created the Jihad Praxeum Veneficus. He is the Arch Chancellor of the JPV, and has a rank of 1st


Pupp is a large man, appearing to be roughly in his early 20's. Built like an American Football linebacker, he looks like
someone not worth messing with. However, he is usually smiling, or at least wearing a smirk, always radiating good cheer.

He keeps his dark brown (with a red tint) hair cut short with a short spike, and his goatee is always cut short. His eyes
tend to veer between light brown and hazel.

He prefers to, and usually does, wear vintage clothing. His ensemble of choice is: any one of his many bowling shirts, a
pair of loose-fitting slacks, and his TRES-issue combat boots. He doesn't go anywhere without a black well-worn trenchcoat.
The coat has been magically enhanced by Pupp to be able to store (and summon) most anything reasonably sized that he likes.

(NOTE: For the coat, think Harpo Marx, Silent Bob, etc.)

For combat clothing, Pupp wears basically his TRES-issue light armor and his trenchcoat, with the only modification being the
JPV insignia on the left breast of his armor.


Always one to keep things light, even in a bad situation, Pupp is well-known as a smart-ass and general dirty-mind by most
Jihaddi. It takes quite a deal to get him worked up, and even more to make him lose his temper. However, when forced to
act, he tends to over-react or get himself up to his neck.

Pupp is always willing to help a friend, usually going out of his way to do so. Also, he will lean towards a devil-may-care
attitude if someone he knows and likes is in trouble. It takes heavy convincing, and sometimes force to make him see

On long campaigns, tense battles, or just any time to goof around, he carries around various magic tricks, cards, etc. to
amuse whoever he's with. He'll pull them out randomly, or if he's bored, or if someone looks bored, etc.. He also plays
with various small spells (cantrips) he always has ready just to amuse himself. (e.g. Hat out of rabbit, etc.)


Pupp has been trained in all standard fighting techniques taught by TRES Corps, and in addition, is quite proficient in
hand-to-hand combat. He can fire most projectile weapons at a near-expert level, and is excellent at thrown weapons.

He can drive most Jihad vehicles expertly, but does not have any flight training for any Jihad aircraft. He only has basic
functionality in Mecha, and can pilot power-armor if needed.

Pupp's chief weapons are his magical abilities. He is primarily an illusionist, and as such, can generate convincing images,
smells, and sounds of most anything he's ever been in contact with or has a concrete idea of. This is limited by range, his
stamina, and the intelligence of the target. For example, he can easily convince a sponge that a horde of Bunnies[tm] is
approaching, but would have a hard time convincing the Wyrm of the same.

His second primary magical weapon is the ability to conjure. He can produce small non-living objects of his desire easily,
and large ones with great effort. The stipulation is that they are non-living, and have to be able to exist in this plane.

Additional magic abilities include minor defensive spells, various offensive spells, and cantrips.

Pupp has few psionic abilities, short of being able to detect an attack, and very weak defense.


Pupp has his trenchcoat-of-many-things with him at all times, and is his only constant. He usually is carring his
JihadLinker[tm], various spell components, a 9mm pistol or two, and a CD walkman with CD's.

He drives one of two vehicles... either a military green 1999 Jeep Wrangler with WEDJEE mods, or a 2000 Harley-Davidson
Fatboy (without mods).

Copyright 2000, Puppetmaster Productions.